Last Train Home (2023)
Sound Design, Music Mix, Trailer Mix, In-game Audio
Last Train Home: Legion Tales (2024)
Sound Design, Trailer Mix, In-game Audio
(by order of Dynamedion)
Diablo Immortal - Dravec & Tayev Cutscene (2022)
Sound Design
(by order of Dynamedion)
QQ Speed - 4th Anniversary Trailer (2022)
Sound Design, Mix
(by order of Dynamedion)
Chorus - Intro Cutscene [0:00-2:27] (2021)
Sound Design
Comanche Game & Trailer (2021)
Sound Design, Music Remix, Mix, In-game Assets
Noxgames (2020)
Sound Design, Music
Noxgames (2020)
Sound Design, Music
Jakub Pilař (2020)
Sound Design, Music, Mix
(Practice Video)
Frontier Developments (2019)
Sound Design, Mix
(Practice Video)
Bohemia Interactive (2019)
Sound Design, Mix
(Practice Video)
Bohemia Interactive (2019)
Sound Design, Mix
Soulbound Games (2015)
Sound Design, Music, Mix
(by order of Dynamedion)
Red Bull (2021)
Foley
(by order of Reklamama)
Kulina (2021)
Sound Design, Mix
(by order of NICE.film)
Madmonq (2021)
Sound Design, Mix
(by order of NICE.film)
Sazka hry (2020)
Sound Design, Mix
(by order of NICE.film)
Fortuna (2020)
Sound Design, Mix
(by order of Reklamama)
Albert (2020)
Mix
(by order of NICE.film)
Nestlé (2020)
Sound Design, Mix
(by order of NICE.film)
Sazka hry (2020)
Sound Design, Mix
(by order of Reklamama)
Président (2020)
Mix
(by order of Reklamama)
Kunín (2020)
Mix
(by order of NICE.film)
Sazka hry (2019)
Sound Design, Mix
(by order of NICE.film)
Twisto (2019)
Sound Design, Mix
(by order of NICE.film)
Sazka hry (2019)
Sound Design, Mix
(by order of NICE.film)
Cinestar (2019)
Sound Design
(Practice Video)
Warner Bros. Entertainment (2019)
Sound Design, Mix
(Practice Video)
Marvel Studios (2018)
Sound Design, Mix
(Practice Video)
Marvel Studios (2016)
Sound Design, Music, Mix
Esendy (2015)
Sound Design, Music, Mix
Esendy (2015)
Music
Welcome to my website. I am a sound designer and sound editor who values high quality work, mutual respect for clients and in-depth understanding of their projects.
I have worked as a professional sound designer for video games, trailers and advertising since 2013. Before that, I had composed music in a variety of genres since 2003. I also have experience with planning and directing audio in a project, leading and supervising other sound designers and composers, editing and processing voiceovers, implementing game audio in Unreal Engine, mixing and mastering music, games and videos.
Whether you already have a clear vision of how your project should sound or you seek someone who can help you shape your vision from scratch and bring it to life, just leave a message below and let's find the best solution for you.