Last Train Home (2023)
Sound Design, Music Mix, Trailer Mix, In-game Audio
Last Train Home: Legion Tales (2024)
Sound Design, Trailer Mix, In-game Audio
(by order of Dynamedion)
Diablo Immortal - Dravec & Tayev Cutscene (2022)
Sound Design
(by order of Dynamedion)
QQ Speed - 4th Anniversary Trailer (2022)
Sound Design, Mix
(by order of Dynamedion)
Chorus - Intro Cutscene [0:00-2:27] (2021)
Sound Design
Comanche Game & Trailer (2021)
Sound Design, Music Remix, Mix, In-game Assets
Noxgames (2020)
Sound Design, Music
Noxgames (2020)
Sound Design, Music
Jakub Pilař (2020)
Sound Design, Music, Mix
(Practice Video)
Frontier Developments (2019)
Sound Design, Mix
(Practice Video)
Bohemia Interactive (2019)
Sound Design, Mix
(Practice Video)
Bohemia Interactive (2019)
Sound Design, Mix
Soulbound Games (2015)
Sound Design, Music, Mix
(by order of Dynamedion)
Red Bull (2021)
Foley
(by order of Reklamama)
Kulina (2021)
Sound Design, Mix
(by order of NICE.film)
Madmonq (2021)
Sound Design, Mix
(by order of NICE.film)
Sazka hry (2020)
Sound Design, Mix
(by order of NICE.film)
Fortuna (2020)
Sound Design, Mix
(by order of Reklamama)
Albert (2020)
Mix
(by order of NICE.film)
Nestlé (2020)
Sound Design, Mix
(by order of NICE.film)
Sazka hry (2020)
Sound Design, Mix
(by order of Reklamama)
Président (2020)
Mix
(by order of Reklamama)
Kunín (2020)
Mix
(by order of NICE.film)
Sazka hry (2019)
Sound Design, Mix
(by order of NICE.film)
Twisto (2019)
Sound Design, Mix
(by order of NICE.film)
Sazka hry (2019)
Sound Design, Mix
(by order of NICE.film)
Cinestar (2019)
Sound Design
(Practice Video)
Warner Bros. Entertainment (2019)
Sound Design, Mix
(Practice Video)
Marvel Studios (2018)
Sound Design, Mix
(Practice Video)
Marvel Studios (2016)
Sound Design, Music, Mix
Esendy (2015)
Sound Design, Music, Mix
Esendy (2015)
Music
I'm a sound designer and editor from Brno, Czechia, working on games, trailers and advertising since 2013.
I cover the full audio pipeline: sound design, voiceover editing, music mixing and mastering, and implementation in Unreal Engine. I can also direct audio on a project and lead other sound designers and composers.
Have a clear vision or only a rough brief? Send a message below and we'll find the right approach.