Jiří Křupala

Jiří Křupala


Sound Designer

FEATURED





Games


(by order of Dynamedion)
Diablo Immortal - Dravec & Tayev Cutscene (2022)
Sound Design

(by order of Dynamedion)
QQ Speed - 4th Anniversary Trailer (2022)
Sound Design, Mix

(by order of Dynamedion)
Chorus - Intro Cutscene [0:00-2:27] (2021)
Sound Design

Comanche Game & Trailer (2021)
Sound Design, Music Remix, Mix, In-game Assets

Noxgames (2020)
Sound Design, Music

Noxgames (2020)
Sound Design, Music

Jakub Pilař (2020)
Sound Design, Music, Mix

(Practice Video)
Frontier Developments (2019)
Sound Design, Mix

(Practice Video)
Bohemia Interactive (2019)
Sound Design, Mix

(Practice Video)
Bohemia Interactive (2019)
Sound Design, Mix

Soulbound Games (2015)
Sound Design, Music, Mix



Commercials


(by order of Dynamedion)
Red Bull (2021)
Foley

(by order of Reklamama)
Kulina (2021)
Sound Design, Mix

(by order of NICE.film)
Madmonq (2021)
Sound Design, Mix

(by order of NICE.film)
Sazka hry (2020)
Sound Design, Mix

(by order of NICE.film)
Fortuna (2020)
Sound Design, Mix

(by order of Reklamama)
Albert (2020)
Mix

(by order of NICE.film)
Nestlé (2020)
Sound Design, Mix

(by order of NICE.film)
Sazka hry (2020)
Sound Design, Mix

(by order of Reklamama)
Président (2020)
Mix

(by order of Reklamama)
Kunín (2020)
Mix

(by order of NICE.film)
Sazka hry (2019)
Sound Design, Mix

(by order of NICE.film)
Twisto (2019)
Sound Design, Mix

(by order of NICE.film)
Sazka hry (2019)
Sound Design, Mix

(by order of NICE.film)
Cinestar (2019)
Sound Design

(Practice Video)
Warner Bros. Entertainment (2019)
Sound Design, Mix

(Practice Video)
Marvel Studios (2018)
Sound Design, Mix

(Practice Video)
Marvel Studios (2016)
Sound Design, Music, Mix

Esendy (2015)
Sound Design, Music, Mix

Esendy (2015)
Music

About


Welcome to my website. I am a sound designer and sound editor who values high quality work, mutual respect for clients and in-depth understanding of their projects.

I have worked professionaly as a sound designer for video games and advertising since 2013. Before that, I had composed music in a variety of genres since 2003. All this time spent with audio helped me understand how extremely important detailed and immersive audio is for the success of any audio-visual project. Some people don't realize this, but try watching a movie without the sound. It's much worse than if you only listened to it without seeing the visuals.

Whether you have a clear vision of how your project should sound or you just seek someone who can help you shape your vision, just leave me a message below and we can find the best solution for you.

Clients


Contact